I am a producer with a strong foundation in game development, having studied pipelines like technical game design, level design, narrative design, and visual arts. My goal has always been to understand what a team needs to succeed. With hands-on experience, I bring everything together, keep projects on track, and make sure everyone stays aligned.


  • Softkills

  • Agile workflow

  • Scrum

  • Cross-disciplinary communication & collaboration

  • Creative problem solver

  • Layout and information design

About me

  • Tools

  • Jira: customisation

  • Miro

  • Confluence

  • Trello

  • Unreal engine

  • Adobe creative cloud: Indesign, Photoshop, Illustatror

  • Perforce

  • Microsoft office

  • Unreal Engine 5