I am a producer with a strong foundation in game development, having studied pipelines like technical game design, level design, narrative design, and visual arts. My goal has always been to understand what a team needs to succeed. With hands-on experience, I bring everything together, keep projects on track, and make sure everyone stays aligned.
Softkills
Agile workflow
Scrum
Cross-disciplinary communication & collaboration
Creative problem solver
Layout and information design
About me
Tools
Jira: customisation
Miro
Confluence
Trello
Unreal engine
Adobe creative cloud: Indesign, Photoshop, Illustatror
Perforce
Microsoft office
Unreal Engine 5