River tale
About the game
In this immersive multiplayer XR adventure you navigate, strategize, and communicate to defeat enemies and reach the gate to the overworld. Experience intense teamwork and captivating challenges on the river Styx.
Can you escape the underworld?
Project information
Platform
XR-Stage
Engine
Unreal engine 5.1
Specialties
Custom controllers
Team size
22 people
Duration
8 weeks
Release
Apr 2024 - Jun 2024
Responsibilities
Team Organization and Scrum Processes
Leading 22 members, I facilitated sprint planning, reviewed progress bi-weekly, and adjusted goals to maintain high productivity. Using Scrum and Jira, I tracked tasks, resolved blockers, and ensured smooth QA and task prioritization, enabling adaptability and consistent progress.
Mitigating Risks in a Custom Tech Project
In an 8-week project to develop custom controllers for a game, I acted as an advisor, focusing on sourcing parts, assessing feasibility, and enhancing user experience. Despite no prior experience, we navigated risks by iterating on designs and staying adaptable.
Maintaining Team Motivation
I boosted morale by incorporating a stretch goal—adding a boss enemy—after evaluating its feasibility. I also oversaw marketing material outsourcing, including promotional stickers, which helped maintain project focus and excitement.
Documentation and Oversight
I maintained comprehensive documentation, including playtest reports, updates, risk logs, scope breakdowns, and budget tracking. This ensured transparency and streamlined communication, keeping the project organized and on track.
Stakeholder communication
I managed communication between the team and XR stage owners, ensuring technology was used effectively and testing schedules aligned with shared access. Regular feedback ensured alignment with stakeholder expectations.
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