Julia Wenten, Producer
I am a producer with a strong foundation in game development, having studied pipelines like technical game design, level design, narrative design, and visual arts. My goal has always been to understand what a team needs to succeed. With hands-on experience, I bring everything together, keep projects on track, and make sure everyone stays aligned.
Project overview
Rivertale
Producer / UI
8 Week project, 22 people team, custom controllers, played on an XR stage, mulitplayer themepark like game experience.
Product phase: production to release.
My responsibilities:
Organizing the team
Scrum processes
Leading interdisciplinary collaboration as the only producer on this project
Outsourcing
Budgeting
Mitigating risks in a custom tech project
Client communication
Maintaining motivation and morale in a high-risk project
Documentation
Snopuck
Producer / UI / Level Design
8 week project, 15 people, couch co-op.
Product phase: concepting to release.
My responsibilities:
Production
Planning Meetings
Playtests
Facilitating Scrum
Gameplay design: upgrades
UI design and implementation
Level design
Break-a-bot
Producer / Narrative design
1 Year project, 22 people team, Action-roguelike, Action-RPG.
Product phase: concepting to release. Release: 05.2025
My responsibilities:
Scrum processes
Leading interdisciplinary collaboration as the only producer on this project
Steam backend
Narrative design
Vision holder
Outsourcing
Budgeting
Documentation
Marketing