Julia Wenten, Producer

I am a producer with a strong foundation in game development, having studied pipelines like technical game design, level design, narrative design, and visual arts. My goal has always been to understand what a team needs to succeed. With hands-on experience, I bring everything together, keep projects on track, and make sure everyone stays aligned.

Project overview

Rivertale

Producer / UI
8 Week project, 22 people team, custom controllers, played on an XR stage, mulitplayer themepark like game experience.

Product phase: production to release.

My responsibilities:

  • Organizing the team

  • Scrum processes

  • Leading interdisciplinary collaboration as the only producer on this project

  • Outsourcing

  • Budgeting

  • Mitigating risks in a custom tech project

  • Client communication

  • Maintaining motivation and morale in a high-risk project

  • Documentation

Snopuck

Producer / UI / Level Design
8 week project, 15 people, couch co-op.

Product phase: concepting to release.

My responsibilities:

  • Production

  • Planning Meetings

  • Playtests

  • Facilitating Scrum

  • Gameplay design: upgrades

  • UI design and implementation

  • Level design

Break-a-bot

Producer / Narrative design
1 Year project, 22 people team, Action-roguelike, Action-RPG.

Product phase: concepting to release. Release: 05.2025

My responsibilities:

  • Scrum processes

  • Leading interdisciplinary collaboration as the only producer on this project

  • Steam backend

  • Narrative design

  • Vision holder

  • Outsourcing

  • Budgeting

  • Documentation

  • Marketing